luke miller
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I was born December, 1983 in a tropical paradise, Sanibel Island, FLA, the seashell capital of the world. I went to the small elementary school there and then to an art high school off-island and messed with Flash and Maya and Final Cut. After the island, in college, I was an English major and studied epistemology—why we know what we know. In graduate school, I studied how we know what we know—HCI, UX, information architecture, multimedia interactivity, & visualization.
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So, now I'm a... User Experience Engineer and Information Architect with graduate level training from the top Information Science program in the US (shout out SILS). I work with OmnigGraffle & Axure plus a host of research resources to develop comprehensive Schematics, Wireframes and Prototypes that include full documentation: Functional Specifications, Personas & Use Cases. Other processes I use at the beginning of a project include Competitive Audits and Content Strategy. At all times in a project I am performing Heuristic Analyses, Concept Tests, Observational Research, Survey Research, and small to large scale Usability Testing.
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My goals are to pursue making experiences meaningful to as many people as possible. Presently I work full-time as a User Experience Architect for The Wall Street Journal. Also, I am part of a artist collective co-op and collaborate on all manner of projects with designers, programmers, photographers, cinematographers, and the musically inclined, it's all very exciting; ask me about it, or other things.
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