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  I was born December, 1983 in a tropical paradise, Sanibel Island, FLA, the seashell capital of the world. I went to the small elementary school there and then to an art high school off-island and messed with Flash and Maya and Final Cut. After the island, in college, I was an English major and studied epistemology—why we know what we know. In graduate school, I studied how we know what we know—HCI, UX, information architecture, multimedia interactivity, & visualization.
 
 
  So, now I'm a... User Experience Engineer and Information Architect with graduate level training from the top Information Science program in the US (shout out SILS). I work with OmnigGraffle & Axure plus a host of research resources to develop comprehensive Schematics, Wireframes and Prototypes that include full documentation: Functional Specifications, Personas & Use Cases. Other processes I use at the beginning of a project include Competitive Audits and Content Strategy. At all times in a project I am performing Heuristic Analyses, Concept Tests, Observational Research, Survey Research, and small to large scale Usability Testing.
 
 
  My goals are to pursue making experiences meaningful to as many people as possible. Presently I work full-time as a User Experience Architect for The Wall Street Journal. Also, I am part of a artist collective co-op and collaborate on all manner of projects with designers, programmers, photographers, cinematographers, and the musically inclined, it's all very exciting; ask me about it, or other things.